Move a trusted setup between games
Use the converter when you already trust one game and need a starting point in another, especially when you split time between Siege, CS2, and VALORANT.
Convert a working Siege setup into other FPS titles without treating sensitivity like a magic ratio. This tool gives you a fast baseline, then helps you verify it with the same physical movement habits you already use in game.
Coefficients and calculation tests reviewed on July 23, 2026.
This converter is designed for Rainbow Six Siege players who want to transfer a trusted sensitivity into another FPS without losing the physical feel they have already trained. It uses 360-distance matching and a deliberately limited set of yaw references. A value from Siege, CS2, or VALORANT can be translated into a practical starting point while keeping the same physical distance for a full turn.
The goal is not to pretend every game will feel identical. Different FOV systems, ADS multipliers, recoil patterns, and scope behavior still matter. The converter gives you the cleanest numerical baseline before you test and fine-tune in game.
The list is intentionally restricted to the three scales we currently document and test. We do not publish a game merely because a coefficient appears in another converter.
These are empirical input-scale references, not publisher promises. Our implementation follows a measurement model, cross-checks values against a public sensitivity reference table, and locks worked examples in automated tests. Game updates, raw-input settings, FOV, and scoped multipliers can still change perceived feel. KovaaK Sensitivity Matcher / public sensitivity reference table.
Use the converter when you already trust one game and need a starting point in another, especially when you split time between Siege, CS2, and VALORANT.
If you warm up in an aim trainer or another shooter, this tool helps you reduce the gap between that session and your actual Siege settings.
Different games scale sensitivity differently. A number that looks familiar can still feel wrong if you copy it without checking DPI and 360-distance assumptions.
Game-specific coefficients help convert sensitivity more reliably than copying raw numbers between titles.
Use documented, tested scales for Siege, CS2, and VALORANT without relying on a long unverified coefficient list.
Keep the same physical movement habits when warming up, aim training, or switching games.
Enter your game, sensitivity, and DPI values to get a practical baseline without manual formulas.
It focuses on physical 360-distance style matching and includes DPI conversion, so the result is closer to the movement you actually perform with your mouse.
Each game uses a different sensitivity scale. A value of 10 in Siege is not the same as 10 in VALORANT or CS2, so direct copying breaks consistency.
If your DPI stays the same across games, the default can work as a baseline. For the most accurate conversion, enter your real original and target DPI values.
The converter focuses on rotational distance. FOV can still change perceived feel, so test the converted value in a training mode before using it in ranked play.
Use the converted value as the base or hipfire sensitivity first, then verify ADS or scoped multipliers separately inside the target game.
Before converting, spend time finding a sensitivity you actually trust in your main game. A bad baseline produces a bad conversion.
Tactical shooters can reward more controlled values, while faster games may tolerate slightly higher sensitivity. Use the output as a starting point.
After converting, test wide flicks, micro-corrections, and tracking in the target game before making judgment calls.
Save your working values in a note or spreadsheet so you can restore them after game updates, hardware changes, or fresh installs.